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There's no need for a new Xbox, says Microsoft

"The alMIGHTY N" <natlee75@yahoo.com> wrote in message news:3f579...

Old 18th June 2010, 17:26   #58 (permalink)
Tom
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"The alMIGHTY N" <natlee75@yahoo.com> wrote in message
news:3f579485-bc3e-4f3f-9ba6-6d4746812a87@m11g2000vbo.googlegroups.com...
> On Jan 15, 1:09 pm, "Tom" <no...@nothere.com> wrote:
>> "Morgan" <nos...@nospam.co.uk> wrote in message
>>
>> news:YR14n.17587$Q63.17358@newsfe23.ams2...
>>
>>
>>
>> > The King of Gaming wrote:
>> >> Wow, interesting that this debate has continued on. You would think
>> >> the PC died as a gaming platform yesterday, as opposed to a decade ago
>> >> when it actually kicked the bucket.

>>
>> > Seriously? Would you care to back that statement up because I can give
>> > you
>> > a very long list of excellent PC titles that have come out over the
>> > past
>> > 10 years, plenty of them being PC only

>>
>> >> As "N" said, obviously there is some hyperbole when saying PC gaming
>> >> is completely dead. You can still play some great games (as long as
>> >> the publisher feels like porting them)

>>
>> > Also joint development. Not the same as porting.

>>
>> >> Really, the only PC game of any significance in the last five years is
>> >> WoW, which isn't really a game but an addictive, social chat room/
>> >> grindfest that can be run on a five year old Celeron laptop.

>>
>> >> Finally, I'll simply say this. Two of the most (if not the most)
>> >> over-
>> >> saturated, often published, overexposed franchises in history, Madden
>> >> and Guitar Hero/Rock Band, cannot be played on PC. EA pulled the plug
>> >> on PC sports games last year, and after GH III

>>
>> > In two and a half decades of multi-platform gaming I've never bought a
>> > single sports game. If I want to play a sport, I'll go outside and do
>> > it.

>>
>> > You seemto put a lot of emphasis on franchises and big names games. A
>> > lot
>> > of the "big name" games are not big name becaue they are overly good,
>> > they
>> > just have a good marketing team behind them. Halo for example, fun
>> > game.
>> > Nothing special, Halo 1 was miles behind PC FPSs when it was released.
>> > The only major thing it did was the inclusion of vehicles. Metal gear
>> > solid, again, rubbish stealth game compared to something like Thief, in
>> > face that's very good example of why I disagree with your definition of
>> > important. Metal Gear Solid was probably better known than Thief, and
>> > certainly sold better. However it was Thief that has been the
>> > influence
>> > for slealth in modern games.

>>
>> I have to completely disagree with you on what you say Halo 1 did as a
>> major
>> thing. Halo changed the way console controllers works on FPS games, that
>> revolutionized console gaming and really kick started FPS taking over PCs
>> as
>> the source for FPS gaming. Not only that, Halo 2 also spurred the online
>> console FPS multiplayer gaming community. Look at it now and see how many
>> people are playing FPS' on consoles online compared to PC. (Modern
>> Warfare 1
>> and 2, Gears, Halo 3). Now, I honestly can say that the way controllers
>> work now and how the FPS attributes are mapped to the controller buttons
>> and
>> triggers, that it is more realistic and better than on PC, where you just
>> point, click and shoot. There's way more immersion in controllers than
>> keyboard and mouse for FPS games.

>
> I agreed with you up to where you said that game controllers are more
> immersive. Neither mouse/keyboard nor game controllers are *immersive*
> as far as FPS gaming is concerned. Steering wheels, light guns and the
> Wiimote are immersive.
>
> You could make a shaky argument that the "triggers" on console
> controllers are kind of like a gun trigger but in reality the ones on
> modern controllers are just an evolution of the shoulder buttons from
> the SNES and PlayStation.
>
> The only controller that was at all immersive for FPS games was the
> Nintendo 64 controller where you were actually holding it like a gun.
> Even then, you're still using an arbitrary mapping as far as the
> analog stick, control pad and buttons are concerned.


I think you take "immersive" concerning gaming and make it too direct for
its meaning, it has morre uasge in gaming than just that. Using a
controller, pulling the trigger, using the analog stick to move and aim,
etc, is more immersive (feeling) than pointing and clicking by far, that's
what I mean. When I played Ghost Recon on PC and then on the Xbox, I was
sold on FPS' with controllers for the feeling it gave. Halo really set the
stage for use of controllers in FPS games.

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