"Morgan" <nospam@nospam.co.uk> wrote in message
news:YR14n.17587$Q63.17358@newsfe23.ams2...
> The King of Gaming wrote:
>> Wow, interesting that this debate has continued on. You would think
>> the PC died as a gaming platform yesterday, as opposed to a decade ago
>> when it actually kicked the bucket.
>
> Seriously? Would you care to back that statement up because I can give you
> a very long list of excellent PC titles that have come out over the past
> 10 years, plenty of them being PC only
>
>> As "N" said, obviously there is some hyperbole when saying PC gaming
>> is completely dead. You can still play some great games (as long as
>> the publisher feels like porting them)
>
> Also joint development. Not the same as porting.
>
>> Really, the only PC game of any significance in the last five years is
>> WoW, which isn't really a game but an addictive, social chat room/
>> grindfest that can be run on a five year old Celeron laptop.
>>
>> Finally, I'll simply say this. Two of the most (if not the most) over-
>> saturated, often published, overexposed franchises in history, Madden
>> and Guitar Hero/Rock Band, cannot be played on PC. EA pulled the plug
>> on PC sports games last year, and after GH III
>
> In two and a half decades of multi-platform gaming I've never bought a
> single sports game. If I want to play a sport, I'll go outside and do it.
>
> You seemto put a lot of emphasis on franchises and big names games. A lot
> of the "big name" games are not big name becaue they are overly good, they
> just have a good marketing team behind them. Halo for example, fun game.
> Nothing special, Halo 1 was miles behind PC FPSs when it was released.
> The only major thing it did was the inclusion of vehicles. Metal gear
> solid, again, rubbish stealth game compared to something like Thief, in
> face that's very good example of why I disagree with your definition of
> important. Metal Gear Solid was probably better known than Thief, and
> certainly sold better. However it was Thief that has been the influence
> for slealth in modern games.
I have to completely disagree with you on what you say Halo 1 did as a major
thing. Halo changed the way console controllers works on FPS games, that
revolutionized console gaming and really kick started FPS taking over PCs as
the source for FPS gaming. Not only that, Halo 2 also spurred the online
console FPS multiplayer gaming community. Look at it now and see how many
people are playing FPS' on consoles online compared to PC. (Modern Warfare 1
and 2, Gears, Halo 3). Now, I honestly can say that the way controllers
work now and how the FPS attributes are mapped to the controller buttons and
triggers, that it is more realistic and better than on PC, where you just
point, click and shoot. There's way more immersion in controllers than
keyboard and mouse for FPS games.
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